Also used to identify different client side behaviours of modules (like visibility)If this is wished to be expanded, expand the series logically, ie bit shift a 1 for new role by the next highest bit shift value, increase bitshift value of All (the negated 0) the same way
All roles a player can have, these are flags for easier communication, since its practically a boolean checklist of roles.
Also used to identify different client side behaviours of modules (like visibility)If this is wished to be expanded, expand the series logically, ie bit shift a 1 for new role by the next highest bit shift value, increase bitshift value of All (the negated 0) the same way